Delusion-MS #053: GM Raid

Delusion-MS #053: RGM-79CA GM Raid

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: GM Raid

Source: Mobile Suit Gundam: The Blazing Shadow / Bonds of the Battlefield

Referenced: Powered GM, Pale Rider (GHA), Striker Shield, etc.

Machine Concept

This unit focuses primarily on melee combat. Its effective range is extremely narrow, requiring the pilot to close the distance to deal damage. While reckless assaults are risky due to its lack of long-range fire, it excels at disrupting enemy balance once within its optimal range.

The weapon's base power is low, but the Melee Correction is exceptionally high (50). Furthermore, its unique attack motion modifiers (N/Up: 100%, Side: 80%, Down: 140%) ensure its firepower remains competitive with top-tier machines.

Equipped Weapons
  • GM Raid Shotgun (3-Burst)
  • Beam Saber (Enhanced)
  • Heat Dagger x2 [Sub]
  • Leg 3-Tube Missile Pod
  • Head Vulcan (Late Model)
  • Striker Shield
  • Chain Mine (Counter Only)
Key Skills
  • Maneuver Armor: LV1
  • Offence System
  • Emergency Shield Removal Device
  • Enhanced Tackle: LV2 / Shield Tackle
  • Melee Combo Controller: LV2
  • Anti-Blast Stabilizer
  • Forced Injector: LV1 / AMBAC

Main Weapon: GM Raid Shotgun [M-Weapon #003]

A 3-round burst shotgun with high accumulation damage. It fires 15 pellets per shot (50x15x3 = 2250 potential damage). While the recoil is strong and movement is slow immediately after firing, it can reliably stagger enemies at close range (150m). Cannot be fired while jumping.

Secondary: Heat Dagger x2 [Sub-Weapon #003]

Hit Effect: Heavy Stun
Features extremely fast switching speed. Although combo skills do not apply to this weapon, its downward attack can instantly knock down enemies, or its normal hit can set up a devastating combo with the primary Beam Saber.

Emergency Shield Removal Device [D-Skill #014]

Negates the stagger reaction that occurs when the shield is destroyed. This ensures that the GM Raid can maintain its Maneuver Armor momentum and continue its assault even under heavy fire that breaks its defenses.

Unit Type: Raid Melee Priority: 3 Environment: Ground / Space