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GM Raid

Delusion-MS #053: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
RGM-79CA GM Raid

Source: 
Mobile Suit Gundam: The Blazing Shadow
Mobile Suit Gundam: Bonds of the Battlefield
GUNDAM Wiki : RGM-79CA GM Raid, Mobile Suit Gundam: Battle Operation 2 Wiki: Powered GM (Head Vulcan (Late Model)), Pale Rider (Ground Heavy Arms) (Leg 3-Tube Missile Pod, Striker Shield), GM Ground Type, Beam Saber (Enhanced), Shotgun. We referred from the article. 

Machine Concept: 
This machine is a unit whose main force is melee attacks. The effective range of the weapon is extremely narrow, and you need to be closest to it to damage the enemy. Reckless assaults are risky, as this machine does not have a ranged fire attack weapon.

If you put this machine at the distance you are good at, there are many ways to upset the balance of the enemy. In addition, it is easy to damage the enemy because it is hard to lose balance against attacks.

The attack power of the equipped weapon is low, but the melee attack power correction is extremely high (50), and the firepower is not inferior to other machines. The attack motion correction of the main weapon is set high, N / upward 100%, horizontal 80%, downward 140%.

Equipped Weapons: 
GM Raid Shotgun
Beam Saber(Enhanced)
Heat Dagger x2
GM Raid Chain Mine (Counter Only)
Leg 3-Tube Missile Pod
Head Vulcan(Late Model)
Striker Shield

Skill: 
Enhanced Tackle: LV2
Melee Combo Controller: LV2
Shield Tackle
Anti-Blast Stabilizer
Emergency Shield Removal Device
Maneuver Armor: LV1
Offence System
Forced Injector: LV1
High Performance Balancer
High Spec AMBAC
Quick Boost: LV2

Unit Type: Raid
Environment Usage: Space, Ground
Environment Specialization: None
Melee Priority: 3

GM Raid Shotgun [M-Weapon #003]
Mobile Suit Gundam Battle Operation 2 Wiki : Assault Armor Shotgun, Shotgun. I referred from the article.
Weapon type: 
Main Weapon, Live Ammo, Shotgun
Hit Effect: 
Wince

Description: 
3-round burst shotgun. This weapon has enough accumulated damage to upset the enemy's balance at the first burst shot. The recoil at the time of shotgun firing is strong, and the start of movement after shooting is slow. There are about 15 attack judgments per shot, and the firepower of triple shooting is 50x15x3 = 2250. The number of hits of shotgun is not stable depending on the distance, and the firepower and accumulated damage fluctuate greatly.

This weapon has a strong shotgun recoil and, like other shotguns, cannot be fired while jumping. Range 150m, cool time 5 seconds, reload time 15 seconds, total number of bullets 9 shots.

Heat Dagger x2 [Sub-Weapon #003]
Mobile Suit Gundam Battle Operation 2 Wiki : Dwadge (Heat Tomahawk), Heat Sword x2. I referred from the article.
Weapon type: 
Secondary Weapon, Melee
Hit Effect: 
Melee, Heavy Stun

Description: 
This weapon is a melee weapon with a heavy stun effect. The firepower is not high (1200), but the switching speed is extremely fast. You can instantly knock down an enemy with a downward attack, or hit a normal attack to stun the enemy and then use another weapon to make a melee combo.

Like many melee weapons added to secondary weapons, it has a slightly longer reuse time (4 seconds) and is tough on additional attacks on single weapons. Also, the combo skill is ignored, so this weapon cannot be used for melee attack combos. Double sword weapons have half the power and double the number of attacks when attacked with horizontal input.

GM Raid Chain Mine[C-Weapon]
Mobile Suit Gundam Battle Operation 2 Wiki : Kampfer (Counter Action). I referred from the article.
Weapon type: 
Counter Action only Weapon, Live Ammo, Counter
Hit Effect: 
Knockdown(Counter)

Description: 
This weapon can only be used when the counter is successful. The counter motion is the same as the MS-18E Kampfer. There is one weapon on each side of the backpack, but only one can be used.The damage is great. The knockdown time by the counter is long, and the damaged machine cannot get up immediately.

Emergency Shield Removal Device [D-Skill #014]
Skill category: 
Deffense Skill, Reaction Reduction

Description: 
Negates the damage reaction that occurs when the shield is destroyed.

When a shield is destroyed, the machine equipped with that shield loses balance. This skill prevents this reaction. If this skill is enabled, destroying the shield will not hinder your actions.

If the shield doesn't break, this skill does nothing. In fact, this skill is designed solely for the stable operation of the Maneuver Armor skill.

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